Increased takeoff speed and air control
Good news for any Marvel vs. Capcom 2 fans out there who also happen to be Skullgirls players: the game’s Superjumps are taking a step closer to those of MvC2, at least in the current Beta build.
Announced by Skullgirls lead programmer Mike Zaimont in a set of patch notes for Skullgirls Encore’s Endless Beta, the Superjump mechanic will be undergoing a number of tweaks that should lead to it more closely resembling Marvel vs. Capcom 2. The changes include:
- All characters having a doubled takeoff velocity for Superjumps and air control with the joystick.
- Hitting with a normal mid Superjump will halve your upward velocity.
- Painwheel’s flight speed in all directions has been temporarily increased to closer match Superjumps in upward velocity.
These changes in the Endless Beta may never end up coming to the main game, but they have already had an interesting effect on balance and combos for those spending time trying them out. Time will tell if the balance changes and combo switch ups will be a benefit to the series in the long term and if we will ever see the changes make the full game.