Paradox Interactive announced today that its popular space grand strategy title Stellaris is getting a new machine-focused expansion titled Stellaris: The Machine Age. Scientists have discovered advanced means to commune with machines, enabling life to overcome the biological limitations of minds and flesh. The Machine Age is developed by Paradox Development Studio and coming soon on PC.
New Origins
Three new Origins, essentially starting parameters in Stellaris, are coming in The Machine Age.
- Cybernetic Creed — Your empire pursues a divine calling: the holy fusion of the body and cybernetics. Augmentation is worship.
- Synthetic Fertility — Once a thriving society, a novel genetic disease leaves your empire unable to reproduce biologically. Digital salvation seems the only option to avoid extinction.
- Arc Welders — Hailing from a world starved for space, a robotic society turns to the stars for resources.
Alongside the new Origins, The Machine Age also includes new reactive portraits, 6 new Civics, 2 new mid-game structures (the molten Arc Furnace and powerful Dyson Swarm), new Population Traits, and seven brand new music tracks.
New Endgame Crisis, Crisis Path, and more
For the first time in a while, a new Endgame Crisis has been added to Stellaris in the form of a new synthetic threat. Also, a new Crisis Path will allow players to become the threat themselves.
Previously in Stellaris, machine empires were required to use the Gestalt Consciousness Ethic. However, that’s no longer the case as machines can have individual personalities and more diverse stories and origins. Machine empires also have access to three new Machine Ascension Paths, further building upon the ability to create a machine empire.
Stellaris: The Machine Age does not have a release date but according to Paradox is coming soon on PC.