For a game that hasn’t been released yet, Monaco sure has won a lot of awards. It was bestowed with the Seumus McNally Grand Prize and the Excellence in Design award back at GDC 2010. The co-op heist caper game has come a long way since then. If you haven’t played it yet, you’re in for a treat.
GDC 2013 is almost upon us as we speak, and we have none other than Monaco designer Andy Schatz, on Sup Holmes today to help kick it off. We’ll be talking about Monaco‘s pending release, the struggles the team at Pocketwatch Games went through to to from concept to content complete, how Andy got into development, the state of games today, and whatever else comes up.
Join us at 1pm PST/4pm EST! Yes, do!
About The Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1
"The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1
"I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes