Sup, Holmes? with Thomas Was Alone dev Mike Bithell

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[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

Sup, Holmes? is back after a week hiatus, and we’ve got a handsome man who made a videogame about “frindship and jumping and floating and anti-gravity”. Sounds pretty neat, right? The game is called Thomas Was Alone, and handsome man’s name is Mike Bithell. We’re going to find out on the show today if he’s pretty neat, or if he just makes videogames that are pretty neat. Either way, we can’t lose.

I’m going to talk to him about pros and cons of abstraction, the differences (or lack of differences) between art that attempts to depict the external world and art that works to display the artist’s the internal world, hamburgers, and a whole lot more! The show starts at 1pm PST/4pm EST, so watch us talk and ask us questions!

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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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