Survival crafting game Dig or Die heads to consoles nearly 10 years after Early Access debut

Quit yer yakkin’ and go dig.

Dig or Die

Gaddy Games first brought the survival crafting action of Dig or Die to Steam Early Access back in March 2015, followed by the full launch in July 2018. Now, nearly a decade after its initial Early Access debut, publisher Blitworks Games revealed that Dig or Die is digging (and dying) on over to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

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You can see more of what awaits in Dig or Die in the new Console Edition trailer below.

Dig or Die is another cautionary tale that warns of the risks inherent to crashing your spaceship on a hostile planet. While you attempt to rebuild your ship and escape, you’ll need to find a way to survive through crafting and, particularly after the sun sets, fending off hordes of vicious creatures.

There’s a lot of playing around with physics to be had here. Beyond just building structures, Dig or Die tasks you with making sure you actually do so thoughtfully. Build without care or consideration and your structures run the risk of collapsing, pushing your escape back even further. There are also water cycles—including threats of rain, underwater rivers, and other aquatic obstacles—that play into the integrity of your base and your basic survival. 

Down in the underground

Dig or Die
Screenshot via Gaddy Games

Outside of the main areas, Dig or Die is full of procedurally-generated locales, so the layouts of everything from the surface to the depths of caves can change each time you play. There are also custom game modes that let you start out under a massive ocean or in a world made up of flying islands. Or simply skip all the exploration and play the stripped-down Base Defense mode for concentrated building and defending. 

You can dig and/or die when Dig or Die hits consoles on June 5, 2024.

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Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.
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