It was a series of glitches, I think!
When you think “Grand Theft Auto glitch,” you generally think “the car is flying” or something fun like that. You don’t think “my $59.99 re-release trilogy I just bought is practically unplayable on some platforms.” Well, tomato-tomatoe, I guess!
CNBC recently spoke to Take-Two CEO Strauss Zelnick about where the company is headed going forward, and had a brief opportunity to address the recent Grand Theft Auto Trilogy debacle. The issues are plain to see in our written and video review formats, and many folks have compiled extensive lists of the myriad problems the trilogy had at launch. There have been patches, but it’s not enough.
Zelnick seemingly downplays the launch of the game when asked:
“And with regards to the GTA trilogy, that was actually not a new title. That was a remaster of preexisting titles. We did have a glitch in the beginning, that glitch was resolved. And the title of has done just great for the company. So we’re very excited. We have an amazing pipeline going forward.”
So just your run-of-the-mill Grand Theft Auto glitch eh? It’s a perfectly diplomatic answer, but it’s not going to satisfy the legions of fans who were looking forward to the re-release. I don’t doubt that the game is doing well because of the GTA name, but to me this sort of statement implies that work is nearly done on fixing up the trilogy, when it’s only just begun.
This is especially the case for the Switch, which straight-up should not have been sold in its current state, and goes far beyond the realm of “Grand Theft Auto glitch.” Hopefully Rockstar addresses the issue and undercuts these comments, because people are hoping that these “definitive” editions will actually be “definitive” someday. Until then we always have the originals.