Team Fortress 2 War Report: The Soldiers are victorious

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What a long and exhaustive week of Team Fortress 2 happenings this has been. It’s finally come to a close, thankfully — the Soldiers got the most kills, winning a pair of boots in the process. If the Demomen would’ve pulled it off, well, they probably would have gotten the same boots, albeit slightly tweaked.

The “War!” update is now officially good to go, as is the TF2 free weekend. On top of that, the game has also been pushed down into the $10 range. It’s insane to think such an ever-expanding game can be had for so very little.

Besides the Gunboats, aka the aforementioned boots that lessen the agonizing pain of rocket jumping, two new maps are being packed into this update.

There’s cp_gorge, a faux water purification plant that’s actually home to a weapons factory, and ctf_doublecross, which houses two bridges and a bottomless chasm. Let it be known this is the absolute best kind of chasm in existence.

Full patch notes are located after the break. Go read them while I take a nap; too much excitement for one week.

New Content

  • Added new control point map Gorge
  • Added new capture the flag map Double Cross
  • Added item crafting
  • Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
  • Added headshot death animations
  • Added more backstab animations

Soldier

  • Added 35 new Soldier achievements
  • Added 4 new Soldier items
  • Added new Soldier Domination lines

Demoman

  • Added 35 new Demoman achievements
  • Added 3 new Demoman items
  • Added new Demoman Domination lines

Spy

  • Now pretends to be carrying the weapons & wearables of the target he’s disguised as
  • Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hat

Scout

  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes

  • Added new options to the Multiplayer->Advanced dialog:
    • Combat text, which displays damage amounts you do to enemies.
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto.
    • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Fixed being able to affect friendly pipes with airblast (they would unstick)
  • Added recharge sound to abilities with a recharge bar
  • Fixed attachable wearables not staying on ragdolls
  • Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches
  • Added jiggle bones for Pyro’s chicken hat
  • Added 2 new game startup songs

Community Mapmaker requests

  • Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
  • Added “SetDispenserLevel” input to cart dispenser (1, 2, or 3)
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Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.
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