The Finals recently received a significantly large update, and you may be curious about what the game got.
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The patch notes have been revealed, and many problems have been mended. This is a good sign, as it suggests that Embark Studios is listening to fans and is here for the long term. There are also a few tweaks to improve the different game modes.
The following patch notes for The Finals 1.5.0 are:
- Abilities
- Charge N’ Slam
- Fixed an issue where players could charge while stationary and stealing an extraction
- Cloaking Device
- Increased activation cost from 1s to 2s
- Increased minimum required charge time to activate from 1.5s to 2.5s
- Grapple Hook
- Will no longer attach to objects that are attached to carriables
- Guardian Turret
- Will now shoot target dummies in the practice range
- Mesh Shield
- Decreased health from 1100 to 1000
- Recon Senses
- Increased activation cost from 1s to 1.5s
- Decreased minimum charge time to activate from 2.5s to 2s
- Charge N’ Slam
- Gadgets
- C4
- Player damage decreased from 210 to 155
- Player min damage decreased from 120 to 100
- Flashbang
- Cooldown decreased from 20s to 18s
- Gas Mine
- Cooldown increased from 25s to 27s
- Incendiary Mine
- Cooldown decreased from 30s to 27s
- Vanishing Bomb
- Cooldown decreased from 20s to 18s
- RPG
- Player damage decreased from 150 to 140
- Stun Gun
- Decreased duration of stun effect from 5s to 3.75s
- Tracking Dart
- Cooldown decreased from 15s to 13s
- Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
- C4
- Game Modes
- Bank It
- Game show event start time reduced from minute six to minute four
- Quick Cash
- Game show event start time reduced from minute six to minute four
- Team wipe respawn time increased from 17 to 18 seconds
- Ranked Tournament
- Team wipe respawn time increased from 25 to 26 seconds
- Tournament
- Team wipe respawn time increased from 25 to 26 seconds
- Tournaments will now unlock after players have completed one round, reduced from 12
- Bank It
- Maps
- Las Vegas
- Updated destruction behavior to get more realistic destruction
- Updated strain system to get more realistic destruction
- Updated various ziplines in the level
- Las Vegas
- Throwables
- Deployable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
- Weapons
- Flamethrower
- Damage increased from 28 to 30
- LH1
- Damage increased from 47 to 49
- M11
- Recoil pattern updated, to make the weapon easier to control
- SH1900 Shotgun
- Damage decreased from 12 to 10 damage per pellet
- M60
- Damage increased from 21 to 22
- Riot Shield
- Updated attack animations and hit sweeps, to make the weapon feel more responsive
- Fixed issues where the Riot Shield could be invisible and still block bullets
- Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
- SA1216
- Fixed an issue that allowed the weapon to be fired faster than intended
- SR-84 Sniper Rifle
- Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
- Throwing Knives
- Added new trail effects to make the projectiles easier to see
- Shortened the lifetime of Knives stuck in metal surfaces
- V9S
- Damage increased from 35 to 36
- Flamethrower
Content And Bug Fixes
- Animation
- Updated some main menu weapon animations
- Left-side inspection animations added to the following items:
- AKM
- CL-40
- FCAR
- Flamethrower
- Goo Gun
- Lewis Gun
- LH1
- M11
- M60
- MGL32
- Model 1887
- R.357
- SA1216
- SH1900
- SR-84
- Stun Gun
- Tracking Dart
- V9S
- XP-54
- Audio
- Replaced an old unattenuated sound on the Glitch Trap
- Fix a zip wire attachment sound that could play on the main menu
- Characters
- Fixed some issues where hair could clip visually with various headwear
- Fixed some skinning issues that occurred on wrists
- Fixed some skinning issues that occurred on gloves
- Controller
- Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
- Console
- Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
- Crashes
- Fixed a server crash where players could attach to ziplines and disconnect at the same time
- Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
- Disconnects
- Fixed an issue where game servers could very rarely shut down early due to how players connected
- Maps
- General
- Improved the floor number display in elevators
- Fixed lingering smoke clouds that could appear during the end of round sequence
- Fixed team logos not always streaming in during the end of round sequence
- Monaco
- Fixed an awning that partially clipped through the path of a zipline
- Optimised lighting for the Fog and Storm weather types
- Seoul
- Fixed an initial spawn in Hospital that ran into a small dead end
- Fixed some railings that could block bullets
- Vegas
- Fixed an issue where the map border blocked bullets and grenades
- Fixed a ladder that sometimes caused players to get stuck
- Fixed some issues with intersecting and floating assets
- Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
- General
- Movement
- Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
- Vaulting
- Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
- Updated vaulting to feel snappier and be more aligned to ledges
- Quick Melee
- Fixed an issue where players could use Quick Melee on ladders
- UI
- Fixed an issue where scoreboard text could be cut short
- Fixed a ‘New’ label that could clip with the Play button in the main menu
- Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
- Fixed an issue where player’s names could appear over their face in the end of round screens
- Fixed an issue where the Career screen could jump during the first frame
- Fixed an issue where hover VFX would not play on video thumbnails
- Fixed an issue where some Weapon Charms and Stickers would become unequippable
- Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
- Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
- Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
- Fixed an issue where player names above the health bar could sometimes get cut off
- Fixed an issue where the subtitle preview would not hide correctly when exiting settings
- Fixed team member names sometimes staying transparent after respawn
- Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
- Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
- VoIP
- Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
- Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
- Weapons
- Fixed an issue where bullet dispersion/spread would not update if the player switched between items
- Throwing Knives will now have the correct skin when thrown
- Fixed cheat exploit with melee weapons
There’s also the Solo Bank It game mode that has been introduced. It’s labeled experimental, so we don’t know how long it’ll be around.