Faster than expected
The PC port of Vanquish still has room for improvement, but one of the notable issues — taking unintentionally high damage when playing at higher frame rates — has gotten the patch treatment.
A beta update deployed yesterday (despite the fact that it was a holiday!), and it has since been “QA checked and is now officially live” as of today, according to Sega.
“This patch addresses the following:
- Fixed an issue with invincibility frame timing (which sometimes allowed the player to get hit more frequently at higher frame rates).
- Fixed an issue with health regeneration at higher frame rates.
- Fixed an issue when resetting to default on the options menu.
- Fixed an issue with video cutscenes skipping early for some players.
- Fixed an animation issue when sliding backwards and aiming using keyboard and mouse.
- Adjusted cutscene audio volume.
The patch also adds two more command line functions:
- -monitor 2 (or any number in a multi-monitor setup)
This will allow users to select which monitor to treat as the primary device, which will allow full screen exclusive to work on that display.
- -window
This will force the game to boot into windowed mode (which should help some players if the game is defaulting to an unsupported resolution).”
My main takeaway? This was a substantially faster response than I had expected. That’s good news for the future of this port as the developers at Little Stone continue to work out any remaining kinks.