This Barbarian Rend Bleed build in Diablo 4 is a little too strong

That’s 35 undecillion damage. Undecillion.

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Six weeks have passed since the release of Diablo 4, and people are really diving into theory crafting to try and min/max their builds. Content creator Rob2628 discovered a unique interaction for the Barbarian class that resulted in some absolutely insane damage numbers.

And when we say insane, we’re not exaggerating. At its peak, he was able to do 35 undecillion damage in a single hit. If you’re like me and have no idea what an undecillion looks like, here’s the number type out:

35,248,198,783,801,730,000,000,000,000,000,000,000.

Diablo 4 Barbarian Rend Bleed build 35 undecillion damage
Screenshot via Rob2628/Twitch

So is this a bug?

Technically, no. By all accounts, everything happening is working exactly as it should be. The issue is more likely that Blizzard didn’t quite test the interaction between these specific Aspects in this way.

To be precise, three Aspects are primarily responsible for this insane amount of damage. The build utilizes the Aspect of Berserk Ripping, which causes you to inflict 20-30% more damage as a Bleed when you are Berserking. Then, via the Skullbreaker’s Aspect, when Stunning an enemy that is already Bleeding, you will deal an additional 22-40% of their total Bleeding amount as Physical damage. Finally, with Aspect of Anemia, your damage against already Bleeding enemies has a 20-30% chance to Stun them for 2 seconds.

So what’s happening? Those three Aspects essentially create sort of an infinite scaling loop. You inflict Bleed on an enemy, allowing you to now Stun it. Stunning it creates another Bleed effect, which now has its own chance of causing you to stun it. The effects sort of cascade off of each other. Before you know it, you’re an unstoppable powerhouse.

It’s important to note that despite how crazy this damage is, it isn’t like you’ll run around and deal 35 undecillion damage every time you press the attack button. You would have to ramp up to this damage by attacking the same enemy over and over for a while. In Rob’s video, he was attacking a Boss for several minutes before reaching the damage output he did.

It’s very likely that Blizzard will fix this by the time Season 1 drops on July 20. If not, I guess I know what build I’m trying first.

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Steven Mills
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.
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