Wizards and Warriors
I have to say, despite the chance that the humor will grate over time, I’m starting to really like how Tiny Tina’s Wonderlands is coming together. The scattershot approach of randomness and fantasy is working, and if the co-op element and longevity are there, I could be playing this for a while. It helps that the gameplay looks fun: including the new reveal of the Spellshot and Clawbringer classes.
While everything in the game seems to be a “gun-toting wizard,” Spellshots are described as “gun-toting wizards who can unleash a constant barrage of spells and bullets and transform their enemies into harmless livestock.” Clawbringers are a little more traditional, as “faithful warriors who bring down thunder and flames upon their enemies with a spectral hammer alongside their fire-breathing Wyvern companion.” Companions/summoners/pet classes? Say no more. The Spellshot and Clawbringer classes are on top of the Stabbomancer and Brr-Zerker reveals we’ve seen already.
The trailer below shows off both, as well as new areas. The Weepwild Dankness sounds like a classic Borderlands zone, with “a bajillion mushrooms” and a tree motif. Mount Craw is a goblin city, and Fearamid is…you can take a guess, a scary pyramid. As silly as it sounds on paper, I’m digging it. One of my chief complaints with earlier Borderlands games and DLC is a lack of aesthetic variety, and this “anything goes” concept helps take care of that: so long as it follows through.