Improvements to Operations, squad leaders, the UI, and more
DICE is rolling out a meaty fall update for Battlefield 1 across all platforms, and I’ve definitely got some late nights ahead of me trying to squeeze in more time with this game. Some of the changes (find the full pdf here) are expected but still very much appreciated. Here’s what stands out to me:
- Going forward we are addressing the balance issues with the Operations game mode. It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.
- We’ve listened to your feedback in regards to the Suez Conquest layout in regards to balance. We will be adding two more flags to the layout, this should result in one team not being able to capture and lock down all flags as easy as before. In addition, we also noticed that it was very difficult to re-capture flags within the capture areas located in the village areas. To solve this we’ve reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a team that has lost and been pushed out of the villages can easier re-capture them and get back into the fight. In addition, to help a team that has been pushed back all the way to their HQ, we’ve added an armored car that players can use to break out of the HQ and flank the opposing team.
- You can customize your soldier from within the UI by selecting either the icon on Home or on Soldier
- If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.
- When a squad member requests an order (and there is no active squad order), the requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).
- When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn’t give orders over that period either, then the next waiting in line is promoted and so on.
- If the current squad leader issues an order, then the queue for the squad is cleared.
- You can purchase Battlepacks in the Get Battlepacks menu
- You can rent a server via the RSP tab
- The Quit button is now available at any given time when in the End of Round
- Added minimum resolution scale when dynamically scaling
All of this is in addition to a laundry list of technical fixes (some of which pertain to the single-player campaign) as well as balance tweaks for map layouts and spawns, weapons, gadgets, and vehicles.
I’ve enjoyed just about every Battlefield in some capacity, but these games don’t always stay with me long-term. It’s too early to tell if Battlefield 1 will be one of the few that does, but the odds are looking good. For now, it’ll just be nice not to dread Suez every time that comes up in the rotation.
Battlefield 1 Fall Update Notes [Battlefield]