While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!
Notably, in a recent interview with Famitsu, Bethesda’s Todd Howard said that official mod support, meaning Creation Kit 2, would be coming to Starfield in 2024. This would also likely mark the beginning of mod availability on the Xbox version of Starfield, marking yet another major milestone for the title. There’s nothing to stop modders from fiddling with Starfield in the interim, of course, but it won’t be smooth sailing until Creation Kit 2 is officially out and about.
Starfield’s Creation Kit 2 is coming
Historically, Bethesda has always staggered the release of its games’ respective Creation Kit offerings. Skyrim, for example, came out on November 11, 2011, while its Creation Kit launched early in February 2012. Similarly, Fallout 4 was released on November 10, 2015, and it didn’t receive its own Creation Kit until April 2016. This means that, even though Howard hasn’t provided a firm timeline in his interview with Famitsu, the odds are good that we are roughly 4-6 months away from the release of Starfield‘s Creation Kit 2, given the studio’s previous offerings.
Starfield‘s modding community likely won’t spring into proper action until that happens, then, but that’s not to say there’s a shortage of mods at this time. In fact, there’s a wealth of Starfield mods to choose from already, and many of them are arguably must-have choices. One might say, for example, that the ability to change the field of vision should’ve been a basic feature in Starfield instead of an optional mod, but that’s a wholly different can of worms.