Pun recognized and ignored
Remember those tombs that challenged your platforming skills in Assassin’s Creed 2, Brotherhood, and Revelations? Did you miss them in Rogue, Unity, and Syndicate? If so then good news because they’re back for Assassin’s Creed: Origins and like in the past they are based on real locations, this time on real Egyptian tombs and pyramids.
Creative director Ashraf Ismail told Official PlayStation Magazine “A lot of them are actually built off of the actual true tombs that we’ve researched…we put a lot of effort into recreating these tombs. Everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible. So for example, the Greek pyramid, all the chambers, all the corridors are an authentic representation. Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?”
Gameplay wise those tombs or catacombs weren’t my favorite parts of the games, but as with recreations of the cities the recreation of real historic locations in the Assassin’s Creed series was a bit of nerdy inspiration for me personally to go abroad to places like Florence, Rome, Istanbul, and a desire to one day visit Israel to see Jerusalem as well as Acre/Akko.
I don’t need this game to inspire me to visit Egpyt to see it’s rich with history, but until I can afford that and the situation is a little safer there I will enjoy visiting in a digital world before comparing to the actual location when I do finally go, as I did with Italy and Turkey.
Assassin’s Creed Origins brings back tombs and they’re based on the real thing [GamesRadar]