Warhammer: Apocalypse Edition
I’ve long been an admirer of the Warhammer franchise. While a lot of people seem to put more of their attention towards the 40K universe, the high-fantasy setting of the former is so rich and features such a breadth of potential. As such, I was surprised to hear last month that Fatshark is making a new Warhammer title.
During a special hands-on session at GDC, the folks behind Warhammer: End Times – Vermintide showed off their co-op title that’ll seek to offer hardcore action within the high-fantasy universe, while giving loot hungry players the urge to explore the street and depths of Ubersreik.
Set during The End Times, Warhammer‘s take on the apocalypse, the world has been plunged into chaos as war breaks out, forcing the many factions and groups to take up arms and fight back. Set within the city of Ubersreik, five heroes must defend the massive metropolis from the hordes of Skaven, a race of quasi-rat creatures, that wish to sack one of the remaining bastions of the world.
As a co-op action brawler, players will be able to select a class of hero and take them through several stages throughout Ubersreik. Each with their own weapons and abilities, the characters feel unique from one another. Some classes can jump into the fray, while others might be better off at a distance. The four classes that have been announced so far — the Witch-Hunter, Imperial Soldier, Wood Elf, and Pyromage — have an individualized backstory and arc, which unfolds as you move across the city. During my session, I got to play as the Soldier and Wood Elf, and each had their own banter and point of view regarding the End Times.
In case you haven’t quite picked up on it, Vermintide channels a lot of Left 4 Dead, which is actually a really good thing. Gameplay-wise, players will travel from one end of the level to other while using melee and ranged abilities to fight off waves of foes and complete objectives — and on a narrative level, the story happens in real time. While on one hand it feels a bit more subdued and smaller in scale than what Warhammer tends to dabble in, the focus on these characters in such a smaller setting creates a greater connection to them, which was also one of Left 4 Dead‘s greatest strengths. I’m looking forward to exploring the city with these characters, some of whom don’t seem to get along that well.
As you travel though the city, you’ll come across many different variations of Skaven that seek to eliminate those remaining in Ubersreik. Often times you will come across the common types, which can be killed with a single blow but can easily overwhelm; there are tougher variants, such as the gatling rat and heavy-armor Skaven, and rats wielding poison bombs that aim to separate your group. What’s impressive about these encounters is that the A.I. will randomly spawn enemies and special hordes. During my two rounds of play, the types of encounters were different, and we even got ambushed much earlier than expected. This dynamic aspect of Vermintide is very interesting, and will definitely keep repeated play exciting.
As you clear levels, you’ll be able to acquire loot for your characters, such as new weapons and trinkets. Each class has their own type of drops, which encourages experimentation. If you’re especially adventurous, replaying stages on higher difficulties will lead to much greater rewards — though be warned that the encounters are much more perilous and the foes are far more cunning.
It’s refreshing to experience a Warhammer game with a deep focus on action. While the strategy and online games were fun, I always kinda wanted a game set in the universe that allowed you to get up close and personal. Though there’s definitely still much work to be done here — what I played was in pre-alpha — there is certainly lot for Games Workshop fans to look forward to in Vermintide.