One of the best ways to increase your power level in WoW Remix: Mists of Pandaria is by slotting gems into your gear. Most gear has a slot available, though the type of slot depends on the type of gear. When swapping out gems, don’t forget to use the unique gem removal ability Extract Gem you have. If you just slot a gem ontop of another gem, it destroys the original.
Now, you might think that this requires Jewelcrafting. However, there are no Primary and Secondary professions in WoW Remix. All characters will will have these abilities. All players also gain access to a swirling vortex that you can use to scrap unwanted gear. This turns the items into the Bronze currency.
Armor Type | Slot Type |
Helmet | Meta Gem – Grants powerful ability |
Boots | Cogwheel Gem – Grants you a movement or utility ability from another class |
Shoulder, Wrists, Gloves, Belt (Up to 3 each) | Tinker Gem – Grants passive abilities |
Chest, Legs, Necklace, Rings, Trinkets (Up to 3 each) | Prismatic Gems – Grant stat buffs |
As a special note about the Prismatic gems: when you collect 3 of a Prismatic gem, you can combine them to the next rank. Remember your Extract Gem ability when swapping gems out.
The gems you can get vary, and we’ve compiled a list below.
Meta Gems
These give you powerful abilities, but you only have room for one in your armor. You can spend 500 Bronze to purchase an Asynchronized Meta Gem to collect one you do not already have. Meta Gems scale with the item level of the item they are socketed into.
Gem Name | Gem Ability |
Lifestorm | Summon a storm. Call down 5 bolts of lightning every 1 second. Each bolt inflicts 25,885 Nature damage to an enemy within 30 yards. During the storm, 3 flowers grow around the caster. After 5 seconds, the flowers bloom, restoring 388,471 health and granting 1,720 Haste to allies for 10 seconds. |
Thundering Orb | Transform into a Thundering Orb inflicting Nature damage to enemies within 30 yards over 4 seconds. While you are a Thundering Orb, damage taken is reduced by 50%, movement speed is reduced by 70%, and you are immune to loss of control effects. |
Oblivion Sphere | Coalesce an orb of pure void that increases Critical Strike damage taken by enemies within 15 yards by 50% for 10 seconds. After 4 seconds, the orb explodes, inflicting Shadow damage. |
Bulwark of the Black Ox | Channel the Bulwark of the Black Ox for 10 sec. Charge an enemy removing all stuns and roots, gain a shield absorbing damage, and taunt enemies within 20 yards. Every 1 sec inflict Physical damage to enemies within 20 yards plus 20% of damage taken by the shield. |
Funeral Pyre | Grants the caster Primary Stat for 1 min. Every 1 sec gain a stack of Funeral Pyre, suffering Fire damage per stack. Funeral Pyre will be removed early if reactivated. (2 Min Cooldown) |
Precipice of Madness | Shroud your party members within 40 yards with Void, granting them a shield absorbing damage for 20 sec and reducing their health to 10%. Damage taken from this effect is added to the absorb. |
Soul Tether | Tether your soul to an ally for 1 hour, redirecting 20% of their damage taken to you as Shadow damage. This effect can be used on up to 5 allies. Recasting on a tethered ally or moving further than 40 yards away removes the effect. |
Ward of Salvation | Restore health to an ally and grant them a Ward of Salvation for 10 sec absorbing damage equal to the overhealing. While Ward of Salvation persists, all healing taken grants absorb instead of healing. When the Ward expires, it explodes inflicting Holy damage equal to the remaining absorb to all enemies within 40 yards, split evenly. |
Tireless Spirit | Grants party members within 40 yards Tireless Spirit for 5 sec, reducing the resource cost of abilities by 100%. |
Locus of Power | Channel arcane power for 4 sec. Every 0.40 sec, infuse yourself and 2 allies within 50 yards with Haste, Critical Strike, and Mastery for 30 sec. |
Morphing Elements | Summons portals that launch devastating elemental attacks for 10 sec. This culminates in an explosion that deals 158598 Elemental damage to enemies within 15 yards. |
Chi-ji, The Red Crane | Increases movement speed by 50%, grants immunity to movement impairing effects, and grants the following spells for 30 sec. Crane Rush: Rush forward a short distance. Blazing Nova: A fiery blast hurls you backwards, inflicting Fire damage to enemies and restoring health to allies within 10 yards. Hope’s Plumage: Every 3 sec, Chi-Ji sheds a feather. Touching the feather launches a volley of Hope’s Flame to injure enemies and heal allies. Hope’s Flame: Every 3 sec, inflicts Fire damage or restores health to 5 enemies or allies within 30 yards. |
Tinker Gems
Tinker gems grant various effects, and you can have up to 12 total. You can purchase an Asynchronized Tinker Gem for 300 Bronze to get a gem you do not currently have. These gems scale with the item level of the item they’re socketed into.
Gem Name | Gem Ability |
Hailstorm | Every 3 seconds build a charge of Hailstorm. Upon reaching 10 stacks, unleash hail on enemies within 50 yards. Each impact influicts Frost damage and applies Numbing Cold. Numbing Cold Reduces movement speed by 30% and reduces damage dealt by 10%. Attacking removes a stack of Numbing Cold. |
Cold Front | Your abilities have a chance to grant all allies a shield absorbing damage and applying Numbing Cold to all enemies within 50 yards. Numbing Cold Reduces movement speed by 30% and reduces damage dealt by 10%. Attacking removes a stack of Numbing Cold. |
Wildfire | Your abilities have a chance to inflict additional Fire damage and spread Wildfire to a nearby enemy inflicting Fire damage every 1 second for 10 seconds. Wildfire stacks and spreads to nearby enemies, stacking up to 10 times. |
Tinkmaster’s Shield | Grants a shield absorbing damage equal to 20% of your total health. This shield will regenerate after not suffering any damage for 10 seconds. |
Fervor | While you are above 80% health, your attacks consume 2% of your maximum health to inflict Holy damage equal to the amount consumed. |
Sunstrider’s Flourish | Your critical strikes erupt in a fiery explosion inflicting Fire damage to enemies within 15 yards of your target. |
Ank of Reincarnation | Suffering lethal damage will return you to life with 10% health. This effect can only prevent damage up to 2 times your maximum health. This effect can only occur once every 2 min. |
Arcanist’s Edge | Your attacks consume 20% of your active absorb shield to inflict Arcane damage equal to the amount consumed. (1 Sec Cooldown) |
Bloodthirsty Coral | 10% of damage taken grants you Healing Blood, up to 200% of your max health. Every 3 sec, Healing Blood is expended to heal you if you are injured. |
Brilliance | Versatility increased by 5%. Party members within 40 yards recuperate 2% of their class resource every 3 sec. |
Brittle | Your abilities apply Brittle to enemies, accruing 10% of damage you deal. When a Brittle enemy is slain, it explodes, inflicting Frost damage to enemies within 12 yards. |
Deliverance | 7% of healing is collected as Deliverance. If an ally is below 50% health after receiving healing from you, Deliverance will be consumed to heal up to 3 allies within 50 yards for the amount consumed, divided evenly. |
Enkindle | Your abilities have a chance to grant you a fiery shield absorbing damage. While this shield persists, attackers suffer Fire damage and your Haste is increased. |
Explosive Barrage | Your abilities have a chance to launch a barrage of fire at enemies. Each missile inflicts Fire damage. |
Freedom | Avoidance increased by 20%. Allies within 40 yards will immediately be purified of loss of control effects. This effect can only occur once every 45 sec. |
Frost Armor | Your abilities have a chance to grant Frost Armor absorbing damage for 1 min. Attacks made against Frost Armor splinter fragments of ice, inflicting Frost damage to the attacker and nearby enemies and reducing their movement speed by 70% for 1 sec. |
Grounding | Reduces magic damage taken by 75% and redirects the next harmful spell targeting an ally within 40 yards to you. 3 sec after taking magic damage or redirecting a spell this effect will be suppressed for 20 sec. |
Holy Martyr | 5% of damage suffered is collected as Holy Martyrdom. Every 3 sec, Holy Martyrdom is consumed to heal 4 injured allies within 50 yards for the amount consumed. This effect cannot heal the Martyr. |
Incendiary Terror | Your abilities have a chance to inflict additional Fire damage and horrify your enemy for 3 sec. |
Lightning Rod | Your abilities have a chance to apply Lightning Rod to your target. Allies are granted Critical Strike for 10 sec and enemies suffer Nature damage every 2 sec for 8 sec. When Lightning Rod ends, it returns to you, granting Critical Strike for 10 sec. |
Mark of Arrogance | Attackers suffer a Mark of Arrogance inflicting Shadow damage every 2 sec for 10 sec and stacking up to 5 times. |
Memory of Vengeance | Every 10 sec, gain 1% <Primary Stat> for every 5% health you’ve lost. |
Meteor Storm | Your abilities have a chance to conjure a hail of meteors, inflicting Fire damage to nearby enemies and stunning them for 3 sec. |
Opportunist | Gain 50% critical strike chance for 4 sec after damaging a stunned enemy. |
Quick Strike | Your melee abilities have a 100% chance to trigger 4 to 7 additional autoattacks. (10 Sec Cooldown) |
Righteous Frenzy | Healing an ally will send them into a Righteous Frenzy, consuming 1% health every second and granting 7% increased Haste for 5 sec.. |
Savior | Healing an ally beneath 35% health will grant them a shield absorbing 50% of the amount healed |
Searing Light | 7% of your healing is collected on allies as Searing Light. After 3 sec, Searing Light is consumed to heal your ally and inflict Holy damage to all enemies within 12 yards. |
Slay | When you attack an enemy beneath 10% health you will attempt to Slay them, inflicting Shadow damage equal to 100% of your maximum health. You will only attempt to Slay an enemy once. |
Static Charge | Store Static Charge every 10 sec. Moving releases the Static Charge healing allies or damaging enemies, 3 in total, preferring injured allies. Enemies suffer damage equal to the Static Charge and allies are healed for 150% of the Static Charge. |
Storm Overload | Casting your major class cooldown causes you to overload, inflicting Nature damage and stunning enemies within 40 yards for 2 sec. |
Vampiric Aura | Your Leech is increased by 10%. Grant 10% of your Leech to your party. |
Victory Fire | Slaying an enemy causes you to erupt, inflicting Fire damage to enemies and restoring health to allies within 12 yards. |
Vindication | 10% of your damage is collected as Vindication. Every 3 sec, Vindication is consumed to heal up to 3 allies within 50 yards for the amount consumed. |
Warmth | Healing taken is increased by 10%. 75% of overhealing taken is collected as Warmth. Every 5 sec, Warmth is consumed to heal an injured ally within 50 yards for the amount consumed. |
Windweaver | Your movement speed is increased by 5% and you have immunity to falling damage. Your abilities have a chance to increase your party’s Haste for 10 sec. |
Cogwheel Gems
These grant some form of utility ability, usually movement. You only have one of them, so pick your favorite. If one happens to share with a class ability you already have, like a rogue picking up the Sprint ability, you’ll effectively get a second cooldown. You can purchase an Asynchronized Cogwheel Gem for 400 Bronze to get a gem you don’t already own.
Gem Name | Gem Ability |
Blink | Teleports you forward 10 yards or until reaching an obstacle and frees you from all stuns and bonds. |
Sprint | Increases your movement speed by 70% for 8 seconds. |
Roll | Roll a short distance. |
Soulshape | Turn into a Vulpin for 12 sec, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. |
Death’s Advance | For 10 sec, your movement speed is increased by 35%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. |
Dark Pact | Sacrifices 20% of your current health to shield you for 200% of the sacrificed health for 20 sec. Usable while suffering from control impairing effects. |
Spiritwalker’s Grace | Calls upon the guidance of the spirits for 15 sec, permitting movement while casting spells. Castable while casting. |
Spirit Walk | Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. |
Door of Shadows (!) | Transport through the shadows, appearing at the targeted location. |
Pursuit of Justice | Increases movement and mounted movement speed by 8%. |
Wild Charge | Fly to a nearby ally’s position. |
Stampeding Roar | Let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec. |
Vanish | Allows you to vanish from sight, entering stealth while in combat for 10 sec. Damage and harmful effects received will not break stealth. Also breaks movement impairing effects. |
Leap of Faith | Pulls the spirit of a party or raid member, instantly moving them directly in front of you and granting them 40% increased movement speed for 3 sec. |
Trailblazer | Your movement speed is increased by 30% anytime you have not attacked for 3 sec. |
Disengage | Leap backwards, clearing movement impairing effects, and increasing your movement speed by 25% for 4 sec. |
Heroic Leap | Leap through the air toward a target location, slamming down with destructive force to deal Physical damage to all enemies within 8 yards. |
Prismatic Gems
Every prismatic gem has 4 ranks: Chipped, Flawed, Masterful, and Perfect. Combine 3 of one rank to get the next rank. Perfect gems also always give a Stamina bonus, on top of their listed bonus. You can spend 200 Bronze to purchase an Asynchronized Prismatic Gem, giving you a random common-quality gem.
Gem Type | Bonus |
Amethyst | Mastery |
Sapphire | Crit |
Topaz | Haste |
Diamond | Versatility |
Pearl | Armor |
Emerald | Health |
Ruby | Leech |
Opal | Speed |