In World of Warcraft: The War Within, one of the new Hero Talents for the Paladin class is the Lightsmith. It is one of the three Hero Talents available for Paladin alongside the Herald of the Sun and Templar. Lightsmith is available to both Protection and Holy Paladins. Here are all of the Hero Talents for Lightsmith Paladin in WoW: The War Within.
All Lightsmith Paladin Hero Talents
Lightsmiths have developed such masterful control over the Light that they are able to wield it tangibly, employing constructs to empower their weapons and defenses and to protect hteir allies. Utilizing such constructs, below is all the different Hero Talents for Lightsmith Paladin:
- Holy Armaments (40 yd range, 1 min recharge) – Instant – Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Sacred Weapon: While wielding a Sacred Weapon, your spells and abilities have a chance to deal 6,795 additional Holy damage or healing. Max 2 Charges.
- 2 Possible Choices
- Rite of Sanctification (1.8 sec cast) – Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 1%. Lasts 1 hour.
- Rite of Adjuration (1.8 sec cast) – Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power Spenders to sometimes unleash a burst of healing around a target. Lasts 1 hour.
- Solidarity (Passive, 40 yd range) – If an ally picks up an Armament, you also gain its benefits. If you pick up an Armament, a nearby ally also gains its benefits.
- 2 Possible Choices
- Divine Guidance (Passive) – For each Holy Power Spender cast, your next Consecration does 8,494 damage or healing split across all enemies and allies, up to 42,470 total.
- Blessed Assurance (Passive, 40 yd range) – Casting a Holy Power Spender increases the damage and healing of your next Crusader Strike by 100%.
- Laying Down Arms (Passive, 40 yd range) – When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light.
- 2 Possible Choices
- Divine Inspiration (Passive) – Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
- Forewarning (Passive) – The cooldown of Holy Armaments is reduced by 20%.
- 2 Possible Choices
- Fear No Evil (Passive, 40 yd range) – While wielding an Armament the duration of Fear effects is reduced by 50%.
- Excoriation (Passive, 30 yd range) – Enemies within 8 yards of Hammer of Justice’s target are slowed by 15% for 5 sec.
- Shared Resolve (Passive, 40 yd range) – The effect of your active Aura is increased by 33% on targets with your Armaments.
- Valiance (Passive, 40 yd range) – Consuming Shining Light or Infusion of Light extends the duration of any active Armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist.
- Hammer and Anvil (Passive) – Judgment critical strikes cause a shockwave around the target, dealing 6,795 additional damage or healing at the target’s location.
- Blessing of the Forge (Passive, 40 yd range) – Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath, your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders.