XDefiant’s latest update addresses netcode issues plaguing multiplayer matches since launch and expedites the weapon leveling process. Here is everything you need to know about the brief patch notes.
Ubisoft has had its hand full lately. On June 12, an update finally added an aiming penalty for players who spam jumped. In addition, sniper rifles finally recieved a nerf as XDefiant increased flinch when getting fired at. As a result, it’s harder for sniper rifle users to shake off bullets. As for this time around, the update takes care of other issues that have been raised over the past few weeks.
XDefiant June 18 patch notes
Gameplay
Sped up the process of unlocking weapon attachments by lowering the amount of XP needed to level up your primary weapon, from 3,500 to 3,000, and your secondary weapon, from 1,500 to 1,000. This change is retroactive, meaning your existing weapon levels will likely be even higher now. Pause for polite applause.
To counterbalance this speedier access to performance-enhancing attachments–and provide a greater challenge to the community–Weapon Mastery level requirements have increased. However, any player who has already unlocked Bronze/Silver/Gold skins will get to keep them. We’re not monsters.
Netcode
Improved how quickly your health reacts when being shot, which should reduce the feeling of being shot behind walls.
Weapons
Players wielding the MDR while strutting around in the Firestorm skin were experiencing an abnormal level of recoil, which has been reset to normal recoil. So strut away.
Factions
Restored the decorum of lying down when dead to players who previously remained on their feet after dying while under the influence of Libertad’s Medico Supremo ultra.
Miscellaneous
Additional crash fixes.