‘General stability’ is always good
In what is now a weekly occurrence, the folks at Respawn have deployed a new patch for Star Wars Jedi: Fallen Order.
This one (titled the “December 17 update”) fixes more bugs and in a generic sense, provides “general stability improvements.” That’s what Jedi: Fallen Order needs the most, and hopefully after weeks of optimization all of the kinks will be worked out.
Outside of that nebulous claim Cal is now “more responsive during combat,” which includes enhanced response time for everything from parrying to sprint attacks. You’ll also get collision and audio fixes, as well as more BD-1 corrections. Man that little droid sure was buggy (it practically got its own patch recently)!
I’m still reeling from the fact that EA released an actual complete single-player game without loot boxes or microtransactions in 2019. Respawn is relatively new to this whole third-person action thing, so they can only go up from here. I hope that if a sequel does happen (I mean, with the cliffhanger it’s a given) EA gives them the time they need to polish it up. Jedi: Fallen Order reminds me of a clunkier Spider-Man PS4 in that sense.
Star Wars Jedi: Fallen Order Patch – December 17 [Reddit]
Release Notes
- We’ve updated Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.
- Fixed an issue that would cause ledge grabs and climbing to sometimes behave incorrectly.
- Fixed an audio issue that would sometimes cause sound effects to play in the incorrect order.
- Multiple collision fixes across both Zeffo and Bogano.
- BD-1 would sometimes not scan one of the Zeffo Villagers after a shutdown during saving. Everyone’s favourite droid is now scanning as expected.
- Terrarium sometimes wasn’t a very nurturing environment, preventing seeds from growing. It should now give your plants the love and care that they deserve, encouraging them to grow properly.
- General stability improvements